A 2-day critical discourse platform bringing together independent creators, academics, and Southeast Asian industry practitioners to dissect short film circulation strategies, empower next-generation talent, and explore animation technology revolutions. Wadah diskursus kritis 2 hari yang mempertemukan kreator independen, akademisi, dan praktisi industri Asia Tenggara untuk membedah strategi sirkulasi film, penguatan talenta generasi baru, serta revolusi teknologi animasi.
Since its launch in 2023 as part of the CRAFT International Animation Festival (CRAFT Animfest), Animasi Conference has been designed as a dynamic platform for knowledge exchange, critical thinking, and strategic networking for industry professionals, academics, and independent creators.
Sejak diluncurkan pada tahun 2023 dalam rangkaian CRAFT International Animation Festival (CRAFT Animfest), Animasi Conference dirancang sebagai platform dinamis untuk pertukaran pengetahuan, pemikiran kritis, dan jejaring strategis bagi para pelaku industri, akademisi, serta kreator independen.
The 2026 edition focuses on strengthening the animation ecosystem in Southeast Asia, addressing post-production short film distribution challenges, synergizing vocational/academic education, and leveraging cutting-edge technologies such as open-source, real-time rendering, and Extended Reality (XR).
Penyelenggaraan tahun 2026 berfokus pada penguatan ekosistem animasi di Asia Tenggara, mengatasi tantangan distribusi pasca-produksi film pendek, sinergi pendidikan vokasi/akademis, serta pemanfaatan teknologi mutakhir seperti open-source, real-time rendering, dan Extended Reality (XR).
Experts, Southeast Asian academics, and industry practitioners sharing deep insights at this event. Para ahli, akademisi Asia Tenggara, dan praktisi industri yang akan membagikan wawasan mendalam pada acara ini.
Boemboe Forum / Academician 🇮🇩 Boemboe Forum / Akademisi 🇮🇩
Session 1: Film Distribution Sesi 1: Distribusi FilmExpert in short film circulation, writer, and film ecosystem researcher focusing on independent distribution strategies. Pakar sirkulasi film pendek, penulis, dan peneliti ekosistem perfilman yang berfokus pada strategi distribusi independen.
Jakarta Institute of Arts 🇮🇩 Institut Kesenian Jakarta 🇮🇩
Panel: Nurturing TalentLecturer at the Faculty of Visual Arts and Design (FSRD), representing Indonesian academia in developing next-gen talent. Dosen Fakultas Seni Rupa dan Desain (FSRD), mewakili akademisi Indonesia dalam pengembangan talenta generasi baru.
LASALLE College of the Arts 🇸🇬
Panel: Nurturing TalentEducator at Puttnam School of Film & Animation, presenting perspectives from a leading arts institution in Singapore. Pengajar di Puttnam School of Film & Animation, membawakan perspektif dari institusi seni terkemuka di Singapura.
Universiti Teknologi MARA 🇲🇾
Panel: Nurturing TalentSenior Lecturer focusing on integrating academic animation curricula with modern industry needs in Malaysia. Senior Lecturer yang fokus mengintegrasikan kurikulum animasi akademis dengan kebutuhan industri modern di Malaysia.
Rangsit University 🇹ðŸ‡
Panel: Nurturing TalentEducator at Faculty of Digital Art, sharing insights on developing the animation creator ecosystem in Thailand. Pengajar di Faculty of Digital Art, membagikan wawasan pengembangan ekosistem kreator animasi di Thailand.
Blender Army Indonesia
Community EmpoweringAnimation Director and Founder of Blender Army ID. Actively creates work within the animation community and organizes Animasi Club and Craft Animfest. Sutradara Film Animasi & Founder Blender Army ID. Aktif berkarya bersama komunitas animasi, menyelenggarakan Animasi Club dan Craft Animfest.
Lodhong Krupuk
Independent SpiritAn Indonesian director, screenwriter, and lecturer. He began his career by making several short films, such as *Young Man and the Sea* and *Pendekar Kesepian*. He made his feature film debut with *Tengkorak* in 2018. Seorang sutradara, penulis skenario, dan dosen asal Indonesia. Ia mengawali kariernya dengan membuat beberapa film pendek, seperti *Young Man and the Sea* dan *Pendekar Kepian*. Ia memulai debut film panjangnya lewat *Tengkorak* pada tahun 2018. Ia dikenal sebagi film maker sci-fi yang memanfaatkan craftmanship dan dukungan kampus dan komunitas dengan semangat independent.
Caravan Studio
Production DesignA comic artist and designer, Chris Lie is the founder of Caravan Studio. He earned his degree in Architecture from the Bandung Institute of Technology and pursued further studies at the Savannah College of Art and Design in the United States. Through Caravan, he has worked on film projects, handling responsibilities related to concept development and pre-production. Komikus sekaligus desainer pendiri Caravan Studio. Chris Lie menyelesaikan pendidikan di Institut Teknologi Bandung jurusan Arsitektur dan melanjutkan pendidikan di Savanah College of Art and Design Amerika Serikat. Melalui Caravan, Ia terlibat mengerjakan project-project film yang bertanggunjawab pada concept dan pra-produksi.
Kampoong Monster Studio
Unreal for AnimationAs a Technical Director at Kampoong Monster Studio, he works with a combination of Blender, Unreal, motion capture, and real-time rendering to deliver high quality while maintaining a budget suitable for small- to medium-sized studios. Sebagai seorang Technical director di Kampoong Monster Studio, Ia bekerja dengan kombinasi Blender, Unreal, motion capture, dan realtime rendering dengan budget yang terjangkau untuk skala studio kecil dan menengah, dengan kualitas tinggi.
DossGuava XR Studio
Extended Reality XRHe pioneered the use of Extended Reality (XR) and Virtual Production technologies in the local film industry through his studio, DossGuava XR Studio. Having started his career as a prominent director of music videos and commercials, he made his feature film directorial debut with *Pelangi di Mars* (2026), a sci-fi film for children and families. Pelopor pemanfaatan teknologi Extended Reality (XR) dan Virtual Production di industri perfilman tanah air melalui studionya, DossGuava XR Studio. Mengawali kariernya sebagai sutradara video klip musik dan iklan ternama, ia melakukan debut penyutradaraan film panjang fiksi ilmiahnya lewat Pelangi di Mars (2026), sebuah film sci-fi anak dan keluarga.
Speaker: Lulu Ratna Narasumber: Lulu Ratna
Dissecting classic post-production challenges of animated short films, developing circulation literacy, and the strategic role of film festivals and independent distribution networks. Membedah persoalan klasik pasca-produksi film pendek animasi, pembentukan literasi sirkulasi, serta peran strategis festival film dan jaringan distribusi independen.
Panelists: Ehwan Kurniawan 🇮🇩 | Ang Qing Seng 🇸🇬 | Siti Hajar Aznam 🇲🇾 | Patara Nimmol 🇹🇠Panelis: Ehwan Kurniawan 🇮🇩 | Ang Qing Seng 🇸🇬 | Siti Hajar Aznam 🇲🇾 | Patara Nimmol 🇹ðŸ‡
An in-depth cross-institutional panel discussion across Southeast Asia on graduation film mentorship strategies, campuses as R&D laboratories, and aligning students' artistic identity with global market dynamics. Panel diskusi mendalam lintas institusi Asia Tenggara mengenai strategi bimbingan film kelulusan, peran kampus sebagai laboratorium R&D, serta penyelarasan identitas artistik mahasiswa dengan dinamika pasar global.
By: Hizaro (Blender Army Indonesia) Oleh: Hizaro (Blender Army Indonesia)
A 17-year journey of the open-source community movement in breaking down 3D production tool accessibility barriers for local creators. Perjalanan 17 tahun gerakan komunitas open-source dalam mengikis batasan aksesibilitas alat produksi 3D bagi kreator lokal.
By: Yusron Fuadi (Lodhong Krupuk) Oleh: Yusron Fuadi (Lodhong Krupuk)
Exploring narrative freedom, visual aesthetics, and uncompromised craftsmanship. Funding tactics, production efficiency, and distribution strategies through community networks and film festivals. Eksplorasi kebebasan narasi, estetika visual, dan nilai craftsmanship tanpa kompromi terhadap selera pasar arus utama. Taktik pendanaan, efisiensi produksi, dan strategi distribusi melalui pemanfaatan jaringan komunitas serta ragam festival film.
By: Chris Lie (Caravan Studio) Oleh: Chris Lie (Caravan Studio)
The vital role of production design in building atmospheric world-building and narrative depth. Integration of character design, concept art, and workflows from traditional illustration to modern digital production. Peran vital production design dalam membangun atmosfer, dunia visual (world-building), dan kedalaman emosi cerita. Integrasi desain karakter, concept art, serta alur kerja dari ilustrasi tradisional ke produksi digital modern.
By: Wahib Muhammad Afif (Kampoong Monster Studio) Oleh: Wahib Muhammad Afif (Kampoong Monster Studio)
Shift from conventional rendering to real-time rendering for pre-visualization and post-production acceleration. Technical advantages of Unreal Engine helping local creators produce high-quality animation cost-effectively. Pergeseran dari teknik rendering konvensional ke real-time rendering untuk percepatan tahap pra-visualisasi dan pasca-produksi. Keunggulan teknis Unreal Engine dalam membantu kreator lokal menghasilkan karya animasi berkualitas tinggi secara lebih hemat waktu dan biaya.
By: Upie Guava (DossGuava XR Studio) Oleh: Upie Guava (DossGuava XR Studio)
Application of Extended Reality (XR) and Virtual Production in animated films. Dissecting interactive storytelling efficiency and technical execution in the "Pelangi di Mars" film project. Penerapan Extended Reality (XR) dan Virtual Production pada film animasi. Bedah efisiensi penceritaan interaktif serta eksekusi teknis pada proyek film "Pelangi di Mars".