Animation Conference 2026 • Part of CRAFT Animfest Animasi Conference 2026 • Rangkaian CRAFT Animfest

Navigating the New Era of Animation:
Mengarungi Era Baru Animasi:
From Community Movement, Narrative Compass, to Cutting-Edge Technology Dari Gerakan Komunitas, Kompas Narasi, hingga Teknologi Mutakhir

A 2-day critical discourse platform bringing together independent creators, academics, and Southeast Asian industry practitioners to dissect short film circulation strategies, empower next-generation talent, and explore animation technology revolutions. Wadah diskursus kritis 2 hari yang mempertemukan kreator independen, akademisi, dan praktisi industri Asia Tenggara untuk membedah strategi sirkulasi film, penguatan talenta generasi baru, serta revolusi teknologi animasi.

October 26 & 27, 2026 26 & 27 Oktober 2026
BBPPMPV Seni Budaya, Sleman, Yogyakarta
Background Latar Belakang

A Critical Discourse Space for the Animation Ecosystem Ruang Diskursus Kritis Ekosistem Animasi

Since its launch in 2023 as part of the CRAFT International Animation Festival (CRAFT Animfest), Animasi Conference has been designed as a dynamic platform for knowledge exchange, critical thinking, and strategic networking for industry professionals, academics, and independent creators.

Sejak diluncurkan pada tahun 2023 dalam rangkaian CRAFT International Animation Festival (CRAFT Animfest), Animasi Conference dirancang sebagai platform dinamis untuk pertukaran pengetahuan, pemikiran kritis, dan jejaring strategis bagi para pelaku industri, akademisi, serta kreator independen.

The 2026 edition focuses on strengthening the animation ecosystem in Southeast Asia, addressing post-production short film distribution challenges, synergizing vocational/academic education, and leveraging cutting-edge technologies such as open-source, real-time rendering, and Extended Reality (XR).

Penyelenggaraan tahun 2026 berfokus pada penguatan ekosistem animasi di Asia Tenggara, mengatasi tantangan distribusi pasca-produksi film pendek, sinergi pendidikan vokasi/akademis, serta pemanfaatan teknologi mutakhir seperti open-source, real-time rendering, dan Extended Reality (XR).

Main Focus of Conference 2026 Fokus Utama Konferensi 2026

  • DAY 1: Short Film Distribution & Southeast Asia Academia Forum (Nurturing Next-Gen Talent). DAY 1: Distribusi Film Pendek & Forum Academia Asia Tenggara (Nurturing Next-Gen Talent).
  • DAY 2: Navigating the New Era of Animation (Community Movements, Independent Films, Production Design, Unreal Engine, & Extended Reality XR). DAY 2: Mengarungi Era Baru Animasi (Gerakan Komunitas, Film Independen, Production Design, Unreal Engine, & Extended Reality XR).
Speaker Profiles Profil Pembicara

Conference Speakers & Panelists Narasumber & Panelis Conference

Experts, Southeast Asian academics, and industry practitioners sharing deep insights at this event. Para ahli, akademisi Asia Tenggara, dan praktisi industri yang akan membagikan wawasan mendalam pada acara ini.

DAY 1

Day 1 Speakers & Panelists Pembicara & Panelis Hari Ke-1

Lulu Ratna

Lulu Ratna

Boemboe Forum / Academician 🇮🇩 Boemboe Forum / Akademisi 🇮🇩

Session 1: Film Distribution Sesi 1: Distribusi Film

Expert in short film circulation, writer, and film ecosystem researcher focusing on independent distribution strategies. Pakar sirkulasi film pendek, penulis, dan peneliti ekosistem perfilman yang berfokus pada strategi distribusi independen.

Ehwan Kurniawan

Ehwan Kurniawan

Jakarta Institute of Arts 🇮🇩 Institut Kesenian Jakarta 🇮🇩

Panel: Nurturing Talent

Lecturer at the Faculty of Visual Arts and Design (FSRD), representing Indonesian academia in developing next-gen talent. Dosen Fakultas Seni Rupa dan Desain (FSRD), mewakili akademisi Indonesia dalam pengembangan talenta generasi baru.

Ang Qing Seng

Ang Qing Seng

LASALLE College of the Arts 🇸🇬

Panel: Nurturing Talent

Educator at Puttnam School of Film & Animation, presenting perspectives from a leading arts institution in Singapore. Pengajar di Puttnam School of Film & Animation, membawakan perspektif dari institusi seni terkemuka di Singapura.

Siti Hajar Aznam

Siti Hajar Aznam

Universiti Teknologi MARA 🇲🇾

Panel: Nurturing Talent

Senior Lecturer focusing on integrating academic animation curricula with modern industry needs in Malaysia. Senior Lecturer yang fokus mengintegrasikan kurikulum animasi akademis dengan kebutuhan industri modern di Malaysia.

Patara Nimmol

Patara Nimmol

Rangsit University 🇹🇭

Panel: Nurturing Talent

Educator at Faculty of Digital Art, sharing insights on developing the animation creator ecosystem in Thailand. Pengajar di Faculty of Digital Art, membagikan wawasan pengembangan ekosistem kreator animasi di Thailand.

DAY 2

Day 2 Panel Conference Speakers Pembicara Konferensi Panel Hari Ke-2

Hizaro

Hizaro

Blender Army Indonesia

Community Empowering

Animation Director and Founder of Blender Army ID. Actively creates work within the animation community and organizes Animasi Club and Craft Animfest. Sutradara Film Animasi & Founder Blender Army ID. Aktif berkarya bersama komunitas animasi, menyelenggarakan Animasi Club dan Craft Animfest.

Yusron Fuadi

Yusron Fuadi

Lodhong Krupuk

Independent Spirit

An Indonesian director, screenwriter, and lecturer. He began his career by making several short films, such as *Young Man and the Sea* and *Pendekar Kesepian*. He made his feature film debut with *Tengkorak* in 2018. Seorang sutradara, penulis skenario, dan dosen asal Indonesia. Ia mengawali kariernya dengan membuat beberapa film pendek, seperti *Young Man and the Sea* dan *Pendekar Kepian*. Ia memulai debut film panjangnya lewat *Tengkorak* pada tahun 2018. Ia dikenal sebagi film maker sci-fi yang memanfaatkan craftmanship dan dukungan kampus dan komunitas dengan semangat independent.

Chris Lie

Chris Lie

Caravan Studio

Production Design

A comic artist and designer, Chris Lie is the founder of Caravan Studio. He earned his degree in Architecture from the Bandung Institute of Technology and pursued further studies at the Savannah College of Art and Design in the United States. Through Caravan, he has worked on film projects, handling responsibilities related to concept development and pre-production. Komikus sekaligus desainer pendiri Caravan Studio. Chris Lie menyelesaikan pendidikan di Institut Teknologi Bandung jurusan Arsitektur dan melanjutkan pendidikan di Savanah College of Art and Design Amerika Serikat. Melalui Caravan, Ia terlibat mengerjakan project-project film yang bertanggunjawab pada concept dan pra-produksi.

Wahib Muhammad Afif

Wahib M. Afif

Kampoong Monster Studio

Unreal for Animation

As a Technical Director at Kampoong Monster Studio, he works with a combination of Blender, Unreal, motion capture, and real-time rendering to deliver high quality while maintaining a budget suitable for small- to medium-sized studios. Sebagai seorang Technical director di Kampoong Monster Studio, Ia bekerja dengan kombinasi Blender, Unreal, motion capture, dan realtime rendering dengan budget yang terjangkau untuk skala studio kecil dan menengah, dengan kualitas tinggi.

Upie Guava

Upie Guava

DossGuava XR Studio

Extended Reality XR

He pioneered the use of Extended Reality (XR) and Virtual Production technologies in the local film industry through his studio, DossGuava XR Studio. Having started his career as a prominent director of music videos and commercials, he made his feature film directorial debut with *Pelangi di Mars* (2026), a sci-fi film for children and families. Pelopor pemanfaatan teknologi Extended Reality (XR) dan Virtual Production di industri perfilman tanah air melalui studionya, DossGuava XR Studio. Mengawali kariernya sebagai sutradara video klip musik dan iklan ternama, ia melakukan debut penyutradaraan film panjang fiksi ilmiahnya lewat Pelangi di Mars (2026), sebuah film sci-fi anak dan keluarga.

Event Agenda Agenda Acara

Animation Conference 2026 Schedule Jadwal Sesi Animasi Conference 2026

DAY 1

Monday, October 26, 2026 Senin, 26 Oktober 2026

13.30 – 14.15 WIB Session 1 • Presentation Sesi 1 • Presentation

Short Film Distribution Distribusi Film Pendek

Speaker: Lulu Ratna Narasumber: Lulu Ratna

Dissecting classic post-production challenges of animated short films, developing circulation literacy, and the strategic role of film festivals and independent distribution networks. Membedah persoalan klasik pasca-produksi film pendek animasi, pembentukan literasi sirkulasi, serta peran strategis festival film dan jaringan distribusi independen.

14.15 – 16.30 WIB Session 2 • SEA Academia Forum Sesi 2 • Forum Academia SEA

Nurturing Next-Gen Animation Talent in Southeast Asia

Panelists: Ehwan Kurniawan 🇮🇩 | Ang Qing Seng 🇸🇬 | Siti Hajar Aznam 🇲🇾 | Patara Nimmol 🇹🇭 Panelis: Ehwan Kurniawan 🇮🇩 | Ang Qing Seng 🇸🇬 | Siti Hajar Aznam 🇲🇾 | Patara Nimmol 🇹🇭

An in-depth cross-institutional panel discussion across Southeast Asia on graduation film mentorship strategies, campuses as R&D laboratories, and aligning students' artistic identity with global market dynamics. Panel diskusi mendalam lintas institusi Asia Tenggara mengenai strategi bimbingan film kelulusan, peran kampus sebagai laboratorium R&D, serta penyelarasan identitas artistik mahasiswa dengan dinamika pasar global.

DAY 2

Tuesday, October 27, 2026 Selasa, 27 Oktober 2026

13.00 – 16.30 WIB Main Panel Conference Konferensi Panel Utama

Navigating the New Era of Animation: From Community Movement to Cutting-Edge Technology Mengarungi Era Baru Animasi: Dari Gerakan Komunitas hingga Teknologi Mutakhir

1
17th Community Empowering: Blender Army Indonesia

By: Hizaro (Blender Army Indonesia) Oleh: Hizaro (Blender Army Indonesia)

A 17-year journey of the open-source community movement in breaking down 3D production tool accessibility barriers for local creators. Perjalanan 17 tahun gerakan komunitas open-source dalam mengikis batasan aksesibilitas alat produksi 3D bagi kreator lokal.

2
Independent Spirit on Film Industry!

By: Yusron Fuadi (Lodhong Krupuk) Oleh: Yusron Fuadi (Lodhong Krupuk)

Exploring narrative freedom, visual aesthetics, and uncompromised craftsmanship. Funding tactics, production efficiency, and distribution strategies through community networks and film festivals. Eksplorasi kebebasan narasi, estetika visual, dan nilai craftsmanship tanpa kompromi terhadap selera pasar arus utama. Taktik pendanaan, efisiensi produksi, dan strategi distribusi melalui pemanfaatan jaringan komunitas serta ragam festival film.

3
Production DESIGN Film & Animation

By: Chris Lie (Caravan Studio) Oleh: Chris Lie (Caravan Studio)

The vital role of production design in building atmospheric world-building and narrative depth. Integration of character design, concept art, and workflows from traditional illustration to modern digital production. Peran vital production design dalam membangun atmosfer, dunia visual (world-building), dan kedalaman emosi cerita. Integrasi desain karakter, concept art, serta alur kerja dari ilustrasi tradisional ke produksi digital modern.

4
Unreal for Animation

By: Wahib Muhammad Afif (Kampoong Monster Studio) Oleh: Wahib Muhammad Afif (Kampoong Monster Studio)

Shift from conventional rendering to real-time rendering for pre-visualization and post-production acceleration. Technical advantages of Unreal Engine helping local creators produce high-quality animation cost-effectively. Pergeseran dari teknik rendering konvensional ke real-time rendering untuk percepatan tahap pra-visualisasi dan pasca-produksi. Keunggulan teknis Unreal Engine dalam membantu kreator lokal menghasilkan karya animasi berkualitas tinggi secara lebih hemat waktu dan biaya.

5
Extended Reality XR

By: Upie Guava (DossGuava XR Studio) Oleh: Upie Guava (DossGuava XR Studio)

Application of Extended Reality (XR) and Virtual Production in animated films. Dissecting interactive storytelling efficiency and technical execution in the "Pelangi di Mars" film project. Penerapan Extended Reality (XR) dan Virtual Production pada film animasi. Bedah efisiensi penceritaan interaktif serta eksekusi teknis pada proyek film "Pelangi di Mars".